Our Developer Triumphs Smoothly Over Unity

Friday, 24 February, 2017

This year, we at Gauss Development played our part in an unfolding saga of video gaming’s history. Our colleague Josip Pavić earned his certificate and became a Unity Certified Developer. See what he has to say about his role in the making of gaming’s history.

Unity? Certificate? What?

Say cheese! Oh, and congrats!

Unity is a cross-platform game engine that focuses on portability. Developed by Unity Technologies, the engine offers video game development for PC, consoles, mobile devices, and even websites. The engine drew in a colossal community which has helped it grow. It become one of the most used engines of today. Everyone can get the engine for free and start on his or her own way of becoming a game developer. But not everyone can become a Unity Certified Developer. It requires skill, knowledge, and experience. Moreover, it requires passing an official Unity Exam. Our Josip, though, made it seem like a piece of cake with a score of 95%. Without further ado, here is what he has to say about his endeavours, both past and future.

 

Interview With a Game Developer

How long have you been in the game development?

“I started with Game Development some three and half years ago. At first, it was purely learning the basic concepts related to the process of making games, various tutorials and so on.
I started independently developing my first game three years ago.”

What got you into game development? What keeps you motivated and going?

“At first it was a realisation of a childhood dream. Since I have been playing games from an early age, I always thought it would be great if I could tailor a game to my wishes. Of course, the more I stepped into the world of game development, the more I realised that it was not quite as simple as I thought. At the moment I am of the opinion that it would give me great pleasure if a game which I have developed would be massively endorsed by players that would really like it. It is what keeps me motivated and driven.”

Dreaming big!

What do you like most and what is the biggest challenge in game development for you?

“Hmm, what do I love the most. It is hard to single out one thing, but let’s say one of the things I love most is that feeling when I successfully resolve a problem which occurred in the process of development (for example, a fiercer bug in the code). That calls for a celebration.

Of course, it is a great satisfaction to see the final product after a few months (or even years) of an arduous process of development. Even better if you are really happy with what you have done …”

Which genre do you like most?

I have always loved management games. Ever since I can remember, I have played all kinds of Football Managers. I also like Tycoon types of games.

As of recently I do not have enough free time to set aside for playing. I mainly stick to playing casual games that take only a few minutes of time.

How would you describe game development to someone who’s never heard of it?

In one word – “business“. And this is a business where only the best survive. It was tough to achieve something and break through. The market is crowded with new titles (just take a look at the statistics on the number of games published every day). Players have become very spoiled and too demanding (I think, because of the availability of a vast number of games, most are not willing to separate even $ 0.99 for a game and expect too much from free to play games).

Tell us something about the Unity Certified Developer Exam. Are you happy with your results and your accomplishments?

Unity Certified Developer Exam was held at the Casual Connect Event in Berlin on February 6 this year.

There were 32 or 33 of us, I’m not quite sure, and it was very interesting. Since the exam was delayed due to technical difficulties for almost an hour, our nervousness was growing by the minute. I mean, you sit, you wait for the exam to begin, you’re sweating and trying to recall some of the things that you’ve learned… Not the best start. However, when the exam started, and when I answered the first 10-odd questions correctly, I felt a great relief.

In the end, I was very pleased with my work and the result (95% correct answers, respectively 1900/2000 points for the passage of the necessary 1,400 points or 70%). All the hard work has paid off.

Taking notes for the exam.

Do you have some vision which you would like to share with us about the future of game development in Gauss?

Haha, tricky question, I must admit. In an ideal scenario, of course, I would like to work exclusively on in-house games, but we have to fund ourselves somehow, do we not?

As for the genre to which I would like to do, I’ll just say look at the games which I like (hint: it has to do with sports :)). Joking aside, the story goes like this. Considering that we are in Gauss only at the beginning of game development, the idea is to develop some smaller educational or casual games and develop a portfolio and create a user base and then we may be able to think about some bigger / more serious projects.

A high-tech vision sharing device. ;)

What would you recommend to people who are just beginning with game development?

People do not know what is all involved in game development and what is needed to have a game going, let alone what it takes for a it to be successful (I do not mean just the material benefits, but also the number of satisfied players). For a start, I think it would be wise to separate a lot of time and really understand how this business (I deliberately said business because that’s what it is) works and decide whether you want to be a part of it.

At the present time when the game market is over-saturated with the amount of games (most of them copies, reskins, …) it is very difficult once you do finish a game to make it known. I can not even begin to describe the disappointment that you feel when you put a lot of time and effort to develop any of your ideas and publish it online, but it only has around 100 downloads even though it is free-to-play. :(

For the end; Why Unity out of all the engine’s out there?

It was quite a logical choice (and a very simple one at that). When I stepped into the world of game development, I already knew some of the basics of C # programming language (Unity works with C #). So I decided to give Unity a try. Not to mention that out all of the game engines available today Unity has the best Community. The huge amount of high-quality tutorials is available to virtually everyone (many of them are even free).

Epilogue

The gaming industry is growing every year, even though it is already huge. We owe our thanks to many game developers who took it upon themselves to enrich our entertainment. Gauss Development is proud to number another certificate under its belt, and this time a gaming certificate. The game department is growing rapidly together with its members. They can help make your vision come true if your vision is to make great games.

To wrap this interview up, we want to take the opportunity to congratulate Josip once again and to thank him for taking the time out of his busy schedule to answer our questions.

Congratulations Josip Pavić at becoming a Certified Unity Game Developer!

Darko Šarić

Darko is a passionate digital copywriter at Gauss Development. His job is to create engaging reading material based on the understanding of his audience and to oversee and edit all other writings.

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