What Has Batmobile to do With it?
It is a well-known fact that a lot of men love cars. And they strive their whole life to own “the one”. They study engines, electronics, tires, steering wheels, seats, and other important things for the quality and long-life of their sheet metal best friend. But, when it comes to choosing a car, be sure that the story will not go the same way as it goes when buying pants or shirts. Not every car “will do just fine”, to quote some of them that I had the honour to shop with. Oh, there will be differences. Yes, when it comes to cars, guys like to think about the design, materials, colour, shades, shape, and about every category that you may have thought unknown to their vocabulary. Why is it like that? Well, it’s the thing with men – they love what they love, and they will give their attention and love to it. And extra money. Don’t try to change them. Let’s face the truth, if you could choose, would you rather drive a Batmobile or a regular mobile?
What Are Microtransactions?
Microtransaction is a business model where players in a video game can buy virtual items for a certain amount of money to improve themselves in different ways. In the context of online games, it is an exchange of real money for some in-game assets or services. Usually, microtransactions appear in free-to-play games because the game download costs nothing, but you can always give something extra to improve your game experience. These transactions are most often small purchases, fairly inexpensive. The final amount of money will depend on which game you play and what exactly are you purchasing. Microtransactions give you access to extra game modes, give you the opportunity to buy things like outfits and weapons for your game characters or just a chance to make your gaming environment more pleasant.
Some people love microtransactions because they feel engaged in the game, eliminating boredom and monotony. But, some people have the opinion that microtransactions are the additional cause of spending money, without any real purpose.
While playing some games, you are often reminded that other people play that extra game mode or that somebody’s hero looks better than yours. In this way, game developers encourage you to spend money. So, it seems that the whole thing about microtransactions is a combination of psychology and cosmetics. Well, is it?
Is it All About The Cosmetic?
Some games apply microtransactions just to enable players to personalise and customise their characters, leaving aside items that may affect players power or game balance. In other games, microtransactions are not limited in this way. The rule is: if you have more money, you will have more power. You can buy level skipping, speed increasing, unlock some critical moments, pay for more lives, etc. So, consequently, the game is unbalanced.
I would say that that is the biggest thing that gamers hate about microtransactions. People play games partly to de-stress and escape from real life, and what they find is an injustice – those who have money can use it to be better and stronger than others. Not fair. Where to run now? Whatever you can purchase in the game should not directly impact the game balance by giving an advantage to those who are ready to pull out their cash. In single-player games, it is okay. But, in multi-player games, it is tricky.
We Are Not All Tyrion Lannister
Usually, gamers are people that love contests and rivalry. In good old days, money had nothing to do with it. But, today, it has even entered there. And, as this tale always goes, it brought disbalance and inequality. I think that the fact that nowadays anyone can be a gamer, actually, a good one, makes most of the gamers angry. Not because of thier gaming skills, but because of their money. You pay – you will not die.
That is the ugly side of microtransactions. Items that are for sale via microtransactions are not the cosmetic-type only. Somebody who has extra money will be better than you even if you are a better player. How hurtful is that? The solution is simple. All of the items that are for sale should also be available to earn in the game. People will then appreciate it more. To fight for something, to conquer it, to put your whole self in accomplishing a goal – that’s the only way to cherish the results.
Be aware of the fact that we are not all Tyrion Lannister. When there is no way out, we can’t all call Bronn, give him a bag of Golden Dragons and let him do all the dirty work.
Good For Business, Bad For Customers
Money, money and a little bit more money. Game companies recognised the good source of bringing revenue and decided to use it. They are monetizing games to their full potential. It is not enough just to sell the game. The goal is to draw users into an endless circle of buying extra content. Because, if they miss that opportunity, there are millions of dollars staying outside their pockets. In 2015, League of Legends earned 1.6 billion dollars from microtransactions. Can you imagine that pile of money?
Why is this happening, you ask? It is happening because it works. People are buying and always come back for more. That is the nature of modern, consumeristic age. We buy things we often don’t need. Go and check your closet. It is the truth that no one can deny.
Dota 2 Shows the Power of Microtransactions
To bring balance back to the Universe, after mentioning LoL, I will talk a bit about DotA. Dota stands for Defense of the Ancients. It is a multiplayer online battle arena (MOBA) game whose goal is to fight against the competitive crowd and destroy their base (ancient). It allows you to choose one hero and control him throughout the whole game session. DotA popularised this game genre and gathered millions of fans all over the world. After the world-wide success of the game mode, DotA emerged with an all new visual overhual with the launch of Dota 2.
Every year, there is an International Dota 2 Championship. And as with most tournaments, there is a money prize. For 2016, it was over 20 million dollars. What’s interesting is that the money was collected partly from microtransaction money. The deal was that 25 % from every microtransaction goes into the prize pool. If this doesn’t demonstrate the power of microtransactions, then what does?
Without a doubt, we live in the era of game playing and microtransactions. People who play games for most of their lives have divided opinions about microtransactions – some take it well, some not so much. But, the fact remains that microtransactions are more and more often seen within games, bringing money to game development companies.
Many gamers criticise microtransactions, especially those that turn games into a pay-to-win. It is ruining game experience, but also, there is a risk of spending a lot of money without even realising it. But, not to be exclusively negative about it, there is a possible balance. Microtransactions should exist and be offered to players, but they should not interfere with game content and impact gamer experience negatively. They should be an addition that allows people to have more fun and please their esthetics criteria. Nothing more, nothing less.
There is a bright future for the relationship of microtransactions and the gaming industry, for sure. Where will it lead us; remains yet to be seen.